

While these leaders remain influential, no peace settlement can be reached. These men urge all others not to heed to the word of sensible men, but to keep fighting. However, there are powerful lords on both sides whose interests lie in continuing the war. But who can stop this madness called war? There have been attempts to reconcile the two sides and reach a settlement. If peace does not come soon, we can not hold on for much longer. And as if those aren't enough, the taxes to maintain the war take away the last bits of our savings. Our merchants are afraid to leave the safety of the town walls. Our caravans get raided before they can reach their destination. This war between (faction #1) and (faction #2) has brought our town to the verge of ruin. This quest requires 100 days to pass before it can become available again. If you choose to decline the reward, you will receive +3 additional relation instead. The reward for completing this quest is quite a bit higher than any of the other quests: 4000 experience and 12,000 denars, a +5 improvement in your relation with the town, and a small increase in renown. The one you speak to first seems to be the one who requires the higher sum.

Bribery is guaranteed success, which costs 7000 for the initial lord, and 1500 for the latter one. Capturing a lord is very difficult, as they will usually escape when defeated. This can be achieved either through bribery (with the possibility of using persuasion to affect the price), using your good relation with the lord to force them to accept, or by capturing them. To complete this quest, you must convince the named lords from both warring factions to accept a peace treaty. You will be asked to stop the war between the Guild Master's faction and another faction within 30 days. The Guild Master's faction has to be at war for this quest to be available. This is a quest given by the Guild Master in towns.
